Published on November 12th, 2014 | by JCDoyle0
MPH #4 – Review
It’s seems to have been ages since the last issue of this came out and to be honest I’d almost forgotten about this banal offering from Mark Millar.
It opens in the Pentagon where a long necked, stuffy lady recaps the events of previous issues for the sake of the a crowd of suit wearing government types (and the readers because it has been a while). She then moves onto a brief history lesson about Henri Troyat who originally designed the Power Pills back in the day. This history incorporates information about the world’s various different programs to create super humans and how it was Troyat in Europe who had the most success. Obviously the moment all of these Governments realised that Super Humans may be a bad idea all of the programs were shut down and Troyat made himself disappear. Because that would happen, right?
The upshot of this lengthy exposition is that the Government know where The Runners (our heroes) are going to be. And speaking of them, the action switches to Roscoe and his girlfriend having second doubts about the use to which they’ve put their powers. Suddenly the 10% donations to charity just don’t justify their illegal actions. Together they decide to give away all of their ill gotten gains. But, miles away, drinking himself stupid in a bar, Chevy takes the news badly and after a brawl with an army of police officers, he steals a lorry and heads home to sound out his concerns. Much squabbling follows and Chevy admits that he set Roscoe up to get rid of him and take over everything he had prior to his stint in prison.
Before any of this can be resolved however, the military camped outside, finally attack and destroy the Runners hideout.
This issue starts with too much unnecessary exposition and ends with some rather unimaginative brawling. Even with the lengthy history lesson and the fight sequences there is very little of interest in the script. The text heavy opening’s sole purpose is to add weight to the flimsy story but it fails to be relevant and just gets in the way of the actual narrative of the comic. The main problem with this is that the characters are barely two dimensional despite their strong introductions back in issue 1.
MPH will probably keep fans of Mark Millar happy but in my opinion it’s a waste of Duncan Fegredo’s art work. The bland script makes the reader skip quickly from page to page barely noticing any of the art details. And there is some interesting and detailed art work to be seen, if you can be bothered to look for it.
Roscoe and co will be back in the conclusion, sometime in the future, but I’m not sure if I care enough to wait around for them. MPH is a good concept but has been lost in poor story telling.
Publisher: Image Comics
Writer: Mark Millar
Artist: Duncan Fegrado